WebDescription. OnTriggerEnter is called when the Collider other enters the trigger. This message is sent to the trigger Collider and the Rigidbody (if any) that the trigger Collider belongs to, and to the Rigidbody (or the Collider if there is no Rigidbody) that touches the trigger. Notes: Trigger events are only sent if one of the Colliders also ... Web13 de jun. de 2016 · Your OnTriggerEnter() is called every time your bullet trigger collider enters another collider, not only the one with a component called MonsterHealth.Currently anytime your bullet hits any object it will attempt to find a MonsterHealth component, which will return a Null if it doesn't exist. If you want to check what was collided with then use …
How do I call a function inside an OnTriggerEnter event?
Web27 de nov. de 2016 · You can likewise use tags instead of layers, if you just need to query if collider is marked as a damage dealer. My favorite: You can create a DamageDealer MonoBehaviour and attach that to any damage-dealing objects. In the … Web25 de mar. de 2024 · Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. cool disposable plastic coffee cup
Unity中OnTriggerEnter执行条件 - 知乎
Web3 de jan. de 2015 · public class WeaponsController : MonoBehaviour { //we would drag and drop the weapon in the inspector public GameObject weapon; private float Damage; private Collider EnemyCollider; private bool enemyHit; public void Start() { //on our weapon we … Web20 de nov. de 2024 · So OnTriggerEnter or OnTriggerStay would only be triggered if any collider (trigger or not) is colliding with your Trigger collider. With this, if anything collide with your weapon trigger, you should damage it. OnTriggerStay(Collider other) { Damage(other.GetComponentInParent()); // Damage would remove hp from the … Web24 de abr. de 2024 · OnTriggerEnter执行条件有三个. 1、两个物体都必须有碰撞器(Collider)组件;. 2、其中一个物体的碰撞器(Collider)的IsTrigger属性必须勾上;. 3、 最重要的一点,其中一个物体必须有刚体(Rigidbody)组件。. 如果是一个运动的物 … family medicine akron city hospital